Halo: Combat Evolved Anniversary | |
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Developer(s) | |
Publisher(s) | Microsoft Studios |
Composer(s) | |
Series | Halo |
Engine | Saber3D Engine |
Platform(s) | |
Release |
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Genre(s) | First-person shooter |
Mode(s) |
Reception | ||||||||||||||||||||||||||||||||||
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Remember you can connect with up to three other Xboxes with up to four players on each 'box in multiplayer games.
It's funny, I've told this story a few times, but we were initially intending Classic Mode to be in the menu, so when you started the game you could choose which mode you wanted to play in. But before we had the menus hooked up we just had it living in the game. And very quickly, I remember playing it and I was like, 'No, no, no, no—you need to be able to do this at any point, this is way too much fun.' And quickly it turned into our most popular feature and something that people talk about the most, and something that people have a blast with.